LEGO Star Wars: The Skywalker Saga

I worked on LEGO SWSS for the four years it was in development in a proprietry engine. My work was mainly focussed on gameplay aspects such as balancing enemy behaviour and building enemy fights (such as the Rancor). I also worked on the hub areas that take up the majority of the game’s playtime. I created a stealth system that added a new aspect of gameplay previously unseen in LEGO games.